Jonathan
Segefjord
25
y
/o
creative developer
Bio
As a kid, I quickly discovered the creative potential of computers and started creating my own games at age 12.
In a way, I actually became a developer by accident. Initially, I thought I'd only pursue art and leave coding to the "nerds", but while in high school, I ended up loving code, and got obsessed with learning the Unity game engine. After high school, I attempted to start a freelance design business but struggled to make it profitable, realizing the importance of business skills in the process.
Today, I'm a skilled designer + programmer with experience working in startups, and pursuing a B.Sc. in Design & Innovation at the Technical University of Denmark.
Create forever
posing in my dorm room
Reflections
Don't hate the player,
hate the game
Hating is for losers.
Learn to play the game.
Laugh at perfection!
Perfection is undesirable most of the time.
However, the difference between ordinary and the exceptional,
is having the capacity to be perfect - when it truly matters.
Users truly matter, and they will
feel when someone cared enough to be perfect for them.
Apple's success is testimony to this.
Crafting a perfect design is like writing clean code:
First you discover the constraints of the system.
Then, using your toolbox you let the constraints guide a melody.
You're essentially orchestrating constraints into a meaningful symphony.
Highly recommend "Hackers & Painters" by Paul Graham :-)