Hello world. smiley

THIS IS MY PAGE ON THE
INTERWEBS
chirp signal generative artwork

Jonathan
Segefjord

25 y /o

creative developer
Goofy closeup of Jonathan

Bio

As a kid, I quickly discovered the creative potential of computers and started creating my own games at age 12.

In a way, I actually became a developer by accident. Initially, I thought I'd only pursue art and leave coding to the "nerds", but while in high school, I ended up loving code, and got obsessed with learning the Unity game engine. After high school, I attempted to start a freelance design business but struggled to make it profitable, realizing the importance of business skills in the process.

Today, I'm a skilled designer + programmer with experience working in startups, and pursuing a B.Sc. in Design & Innovation at the Technical University of Denmark.

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Jonathan posing in his dorm room

posing in my dorm room

Reflections

Don't hate the player,
hate the game

Hating is for losers.
Learn to play the game.

Laugh at perfection!
Perfection is undesirable most of the time.
However, the difference between ordinary and the exceptional, is having the capacity to be perfect - when it truly matters.

Users truly matter, and they will feel when someone cared enough to be perfect for them. Apple's success is testimony to this.

Crafting a perfect design is like writing clean code:
First you discover the constraints of the system.
Then, using your toolbox you let the constraints guide a melody.

You're essentially orchestrating constraints into a meaningful symphony.

Highly recommend "Hackers & Painters" by Paul Graham :-)